
I would also like to give the moderators of the IRC some attention, they really helped to shape the community, and bring in more users.
#Toontown infinite task hard code
I like to get down and dirty in the code as often as possible, but I’m a really busy toon and don’t have much time to work on it.

#Toontown infinite task hard plus
I manage this website and a lot of the bug reports, plus I’m in the IRC often to help you guys troubleshoot. My name is Gigglescooter, I created the project and am one of the programmers. He brought you the pretty GUI you get to enjoy every time you open the launcher, and he has many more designs on the way. Relltrem is a moderator for Toontown Infinite and also our designer. Another one of our core members is Relltrem. The project would not be possible without Atlas, and he is a huge asset to the team. Atlas is the Lead Programmer for Unlimited and is the creator of many of the awesome features like the grouper and the content pack switcher. Our team is composed of 3 core people with a few other guys providing community management and general technical support. We really hope this is a way to unite the split in the communities, you have the TTI players, the other group and the wild cards who support upcoming servers, someday maybe we can all be just Toontown players, and I really think Unlimited is going to be a step in the right direction. So far we have support for Toontown Infinite but we plan on adding support for other servers, including the upcoming Toontown Legacy. Instead of making another private server to compete we decided to create a fully featured launcher to supplement the already existing private servers. This is currently all the trading cards for Drop.Unlimited Launcher is a project developed by toons who wanted to give a little back to the Toontown community because it has given us so much. There are six SOS Toons who use Drop Gags, as well as a Toon who will restock Drop Gags.

This is a chart that lists all Drop Gags and whether they benefit (capable of defeating in one single hit) or do nothing to Cogs of the same level or stronger.Ĭapable of defeating level 11 Cogs when maxed.Ĭapable of defeating level 8 Cogs when the organic damage deals 90 or stronger, level 9 Cogs if 110 or stronger, level 10 Cogs if 132 or stronger, or level 11 Cogs if 156 or stronger.Ī Gag with merged cells indicates the same thing as if the Gag was organic or not. It is the last Gag track used during the Toon round in battles, in which a targeted Cog may be destroyed by preceding Gag tracks.Drop Gags will always miss when used on lured Cogs.Throw, Squirt, Sound, and Trap (with the Cog lured onto it) Gags help increase a Drop Gag's accuracy if used in the same round.All Drop Gags, excluding the Grand Piano, are already at their maximum damage after obtaining the Gag.A Toon can obtain the Big Weight at an earlier level than any other level four Gags from other Gag tracks.They are quite powerful (only being beaten by Trap Gags), capable of defeating Cogs of the same level or stronger.If a Cog is lured, a Toon would have to use another damaging Gag track to revert the Cog to its original position. One major downside to using Drop Gags is that it will guarantee a miss on lured Cogs.


The Grand Piano would be the only exception, working its way up from a minimum damage of 85 to a maximum damage of 170. Unlike other Gag tracks, the first five Drop Gags, excluding the last Gag, do not increase damage over time. It tends to miss when working alone, making it difficult to train however, if a Sound, Throw, Squirt, or Trap (with successful Lure) has been used in the same round, it is possible that the Cog will be stunned, increasing the probability of Drop Gags hitting the Cog. Therefore, there are a few disadvantages when using Drop Gags, but the cons are outweighed by the advantages. The Drop track uses one of the most powerful Gags and is the last Gag track used during a battle.
